
Animated film and multimedia projects
On this page you'll find a couple projects I have been working on the background. This is early phases of development
Welcome to a space where I explore stories and systems beyond traditional game design. Here, I share some of my personal creative endeavours, projects born from curiosity, reflection, and a deep desire to connect with others in meaningful ways.
From an animated short film rooted in personal experience and social themes, to a visually engaging mobile app designed to support users in overcoming bad habits, each project reflects my commitment to impactful storytelling, intuitive design, and emotional resonance.
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Animated short film - Together
I’ve been developing an animated short film as a deeply personal creative project, one that draws heavily from my own experiences to shape an emotionally authentic story.
The process began with raw ideas and journaling, gradually evolving into a structured narrative using tools like Celtx to organise thoughts into beat sheets and transform them into a working script. Developing the story required multiple iterations, refining tone, pacing, and emotional arcs to ensure the message resonated.
At the heart of the film lies a powerful exploration of womanhood, how society’s expectations and the invisible battles placed upon us can fundamentally alter who we are, sometimes make us grow too fast. It’s a story about breaking, and ultimately, about the long and painful but empowering journey of reconstruction and self-discovery.
Once the narrative felt solid, I shifted focus toward defining the film’s visual identity, exploring moodboards, colour palettes, and framing styles aligned with the story’s emotional weight. These visuals then guided the storyboarding process, which I'm working on at the moment, in turn it's leading to refinements in the script, ensuring a unified and resonant final vision. This project continues to push my creative boundaries and deepen my understanding of storytelling as both a personal and universal act.

App development - Bad habit tracker
I’m currently developing a Bad Habits Tracker app partnering with a Software Engineer, designed to help users monitor and reduce addictions such as alcohol or cigarettes and more, while empowering them to track their progress and stay motivated.
The free version of the app focuses on tracking alcohol intake, allowing users to log their consumption each day. Using Figma, I’ve been designing the user experience (UX) and user interface (UI), ensuring the app is visually appealing and highly interactive. The design features a cartoon character (Similar to the Duolingo owl) that follows users throughout their journey, checking in with them daily to ask how their mood was and encouraging reflection. Users can select from various emojis and stickers to describe their day: great, good, neutral, bad, or sad, and write a few sentences about how it went, making the experience more personal and engaging.
The core feature of the app is a visual calendar, where users can see their progress at a glance, with stickers marking alcohol consumption or days when they’ve successfully stayed on track. This highly visual design aims to make habit tracking not just effective but fun, turning the process into a daily routine users can look forward to, with constant encouragement through simple, interactive design elements.
